Godot
Open-source 2D and 3D projects. Start with importable files and predictable cleanup.
Files to keepPNG, sprite sheet, atlas, JSONCompare compatible tools, file formats, and import steps for your engine.
Open-source 2D and 3D projects. Start with importable files and predictable cleanup.
Files to keepPNG, sprite sheet, atlas, JSONEditor-native and cross-tool options for scenes, sprites, meshes, and UI.
Files to keepPNG, atlas, FBX, GLBMaterial, mesh, and texture paths with the runtime checks left visible.
Files to keepPNG, GLB, FBX, OBJPlatform-facing thumbnails, GUI, icons, and 3D assets with safe-area checks.
Files to keepPNG, GUI, icon, GLBA tool can make a convincing image or mesh and still leave work for the engine. Open a workflow to check dimensions, naming, alpha, UVs, materials, safe areas, licensing, and the cleanup step that follows download.
Keep sprite sheets, tilesets, metadata, and import settings together.
Record texture, atlas, mesh, and package settings before regenerating.
Inspect materials, UVs, collision, and LOD expectations before a scene test.