Find tools for a Unity project
Compare generation tools with the Unity import settings, formats, and cleanup they require.
Unity AI
Unity 6 toolset with a project-aware editor assistant, AI Gateway, and MCP server for agents and external models.
Use it forAI assistance inside a Unity 6 project
Works withUnity
BEFORE YOU EXPORTKeep the editable source and engine-ready files together.
Once the asset survives import, keep building the scene instead of repeating tool research.
EngineUnityFilesPNG, atlas, FBX, GLB
01
Brief
Define the asset and import target
Record pixel size, texture settings, animation frames, or mesh constraints before testing.
02
Generate
Make a candidate in the right format
Choose a tool that can produce the file type your Unity project expects.
03
Inspect
Check the generated result before import
Inspect dimensions, alpha, naming, UVs, and whether the result needs manual cleanup.
04
Import
Use a repeatable Unity preset
Keep import settings explicit so a regenerated file does not silently change the result.
Build
Continue the scene or UI
Once the asset survives import, keep building the scene instead of repeating tool research.
Tools to test for this task
Keep these visible during export
Dimensions, grid, and transparencyNaming, pivots, and frame orderEngine import and manual cleanupCommercial rights and source retention