Prompt to a game-ready sprite
A practical path from a text brief or reference image to checked PNG frames and engine metadata.
PixelLab AI creates pixel-art game assets: characters, directional views, animation, maps, tilesets, and UI, with reference-based editing tools.
Use the asset in Godot, Unity, or Unreal and continue building the level, UI, or animation.
Describe the character and constraints
Write the pose, style, cell size, directions, frame count, palette, and target engine.
Create several candidates
Use a prompt or reference image, then choose the candidate with the least cleanup.
Check grid, alpha, pivot, and consistency
A pretty image is not enough: inspect every frame and the transparent boundary.
Save frames, sheet, and metadata
Keep individual PNGs plus the sheet and JSON so the result can be repaired later.
Import the files and keep making the game
Use the asset in Godot, Unity, or Unreal and continue building the level, UI, or animation.