ElevenLabs
Voice and audio platform for text-to-speech, speech-to-text, sound effects, voice design, music, and production workflows.
ElevenLabs offers the broadest creator-facing voice workflow here, from dialogue drafts and custom voices to sound effects and music.
Try ElevenLabs on a small game task
Prepare temporary dialogue for one short NPC interaction.
- Write approved lines with speaker IDs and choose a voice you have permission to use.
- Generate a small set of lines and adjust pronunciation, pacing, and pauses.
- Export the supported audio format and connect each line to the matching subtitle and dialogue event.
Review voice consent, the plan license, pronunciation, audio levels, subtitle timing, and the in-game playback.
An editorial starting point to validate in your own project.
Where ElevenLabs fits
Strong fit
- Character voice prototypes
- Sound effects and music
- Multilingual speech workflows
Know before choosing
- Commercial licensing begins on Starter
- Cloned voices still require consent and a clear rights process
Project fit
About ElevenLabs
What is ElevenLabs useful for?
Character voices, dialogue, and sound effects.
Which engines can I use with ElevenLabs?
Any 2D engine, Unity, Unreal
What can I export from ElevenLabs?
MP3, WAV
How much does ElevenLabs cost?
Free · 10k credits/mo. Free includes 10,000 monthly credits. Starter is $6/month and adds a commercial license, instant voice cloning, and music commercial use.
What should I check before choosing ElevenLabs?
Commercial licensing begins on Starter. Cloned voices still require consent and a clear rights process.
Check features and current terms
Free · 10k credits/mo
Free includes 10,000 monthly credits. Starter is $6/month and adds a commercial license, instant voice cloning, and music commercial use.
Check current pricing